JS Math Object

Example

Math.PI;            // returns 3.141592653589793

The Math Object

Unlike other objects, the Math object has no constructor.

The Math object is static.

All methods and properties can be used without creating a Math object first.


Math Properties (Constants)

The syntax for any Math property is : Math.property.

JavaScript provides 8 mathematical constants that can be accessed as Math properties:

Example

Math.E        // returns Euler's number
Math.PI       // returns PI
Math.SQRT2    // returns the square root of 2
Math.SQRT1_2  // returns the square root of 1/2
Math.LN2      // returns the natural logarithm of 2
Math.LN10     // returns the natural logarithm of 10
Math.LOG2E    // returns base 2 logarithm of E
Math.LOG10E   // returns base 10 logarithm of E

Math Methods

The syntax for Math any methods is : Math.method.(number)


Number to Integer

There are 4 common methods to round a number to an integer:

Math.round(x) Returns x rounded to its nearest integer
Math.ceil(x) Returns x rounded up to its nearest integer
Math.floor(x) Returns x rounded down to its nearest integer
Math.trunc(x) Returns the integer part of x

Math.round()

Math.round(x) returns the nearest integer:

Example

Math.round(4.9);    // returns 5
Math.round(4.7);    // returns 5
Math.round(4.4);    // returns 4
Math.round(4.2);    // returns 4
Math.round(-4.2);    // returns -4

Math.ceil()

Math.ceil(x) returns the value of x rounded up to its nearest integer:

Example

Math.ceil(4.9);     // returns 5
Math.ceil(4.7);     // returns 5
Math.ceil(4.4);     // returns 5
Math.ceil(4.2);     // returns 5
Math.ceil(-4.2);     // returns -4

Math.floor()

Math.floor(x) returns the value of x rounded down to its nearest integer:

Example

Math.floor(4.9);    // returns 4
Math.floor(4.7);    // returns 4
Math.floor(4.4);    // returns 4
Math.floor(4.2);    // returns 4
Math.floor(-4.2);    // returns -5

Math.trunc()

Math.trunc(x) returns the integer part of x:

Example

Math.trunc(4.9);    // returns 4
Math.trunc(4.7);    // returns 4
Math.trunc(4.4);    // returns 4
Math.trunc(4.2);    // returns 4
Math.trunc(-4.2);    // returns -4

Math.sign()

Math.sign(x) returns if x is negative, null or positive:

Example

Math.sign(-4);    // returns -1
Math.sign(0);    // returns 0
Math.sign(4);    // returns 1